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Wednesday, 21 June 2006 |
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Web design can be too much fun sometimes. Check this Web site out. Top Ten Facts (about Chuck Norris).
- Guns don't kill people. Chuck Norris kills People.
- There is no theory of evolution. Just a list of animals Chuck Norris allows to live.
- Chuck Norris does not sleep. He waits.
For the rest, you'll need to visit the site. (I can't steal all their material, now can I ...)
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Last Updated ( Wednesday, 21 June 2006 )
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Friday, 24 February 2006 |
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Wouldn't it be nice to have a nice clear list of current design styles when designing a Web site? I found a good article that is exactly that.
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Last Updated ( Friday, 24 February 2006 )
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Monday, 19 December 2005 |
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Do more item choices in menus decrease usability? Many people would answer "Yes" and be correct, in my opinion. Yet how do we deal with too many choices for Web surfers? Do we actually reduce them, or do we try to organize them in to manageable stages? An accepted strategy in human-interface usability is limiting the number of any given set of choices. This strategy, which uses the rule "seven, plus or minus two," is often applied to Web site navigation, for example, keeping any given menu to a short list of items, somewhere around seven items. Although I have applied this strategy, and was happy with any given menu (set of choices), I still commonly felt overwhelmed by the number of choices in the overall site navigation. I think, maybe, I have just found a clue as to why.
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Last Updated ( Tuesday, 27 December 2005 )
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